Over the next few months we will be looking at Design Pattern examples using C++. Here is a good starting point from which the information in this post has been extracted.
Q: What is a Design Pattern?
A: Design Patterns represent solutions to problems what arise when developing software within a particular context.
Quote:
Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice.C. Alexander, The Timeless Way of Building, 1979
Quote:
Patterns help you learn from other's successes, instead of your own
failures.Mark Johnson (cited by Bruce Eckel)
Q: How many types of design patterns exist?
A: Basically, there are three categories:
Creational Patterns: deal with initializing and configuring classes and objects
Structural Patterns: deal with decoupling the interface and implementation of classes and objects
Behavioral Patterns: deal with dynamic interactions among societies of classes and objects
Structural Patterns: deal with decoupling the interface and implementation of classes and objects
Behavioral Patterns: deal with dynamic interactions among societies of classes and objects
Q: What are good books about design patterns.
A: Here are some must-have books:
Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides (also known as Gang of Four)
Thinking in Patterns with Java, by Bruce Eckel
Thinking in Patterns with C++, by Bruce Eckel
Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides (also known as Gang of Four)
Thinking in Patterns with Java, by Bruce Eckel
Thinking in Patterns with C++, by Bruce Eckel
Q: How can I quickly find information about a design pattern?
A: Here are some links on the web:
Creational Patterns
Structural Patterns
Behavioral Patterns
Source: Code Guru
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