Monday, 31 August 2009

Reading and Writing from Windows Registry

The following is an example of reading and writing from Windows Registry using C++. The code have been created based on examples from MSDN. I have provided the MSDN references in the code in case you want to lookup the documentation.


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This program shows example of reading and writing from registry
#include <windows.h>
#include <iostream>

using namespace
std;

#define WIN_32_LEAN_AND_MEAN

void
writeToRegistry(void)
{

DWORD lRv;
HKEY hKey;

//Check if the registry exists
//http://msdn.microsoft.com/en-us/library/ms724897(VS.85).aspx
lRv = RegOpenKeyEx(
HKEY_CURRENT_USER,
L"Software\\Zahid"
,
0
,
KEY_WRITE,
&
hKey
);


if
(lRv != ERROR_SUCCESS)
{

DWORD dwDisposition;

// Create a key if it did not exist
//http://msdn.microsoft.com/en-us/library/ms724844(VS.85).aspx
lRv = RegCreateKeyEx(
HKEY_CURRENT_USER,
L"Software\\Zahid"
, //"Use Multi-Byte Character Set" by using L
0,
NULL,
REG_OPTION_NON_VOLATILE,
KEY_ALL_ACCESS,
NULL,
&
hKey,
&
dwDisposition
);


DWORD dwValue = 1;

//http://msdn.microsoft.com/en-us/library/ms724923(VS.85).aspx
RegSetValueEx(
hKey,
L"Something"
,
0
,
REG_DWORD,
reinterpret_cast
<BYTE *>(&dwValue),
sizeof
(dwValue)
);


//http://msdn.microsoft.com/en-us/library/ms724837(VS.85).aspx
RegCloseKey(hKey);
}
}


void
readValueFromRegistry(void)
{

//Example from http://msdn.microsoft.com/en-us/library/ms724911(VS.85).aspx

HKEY hKey;

//Check if the registry exists
DWORD lRv = RegOpenKeyEx(
HKEY_CURRENT_USER,
L"Software\\Zahid"
,
0
,
KEY_READ,
&
hKey
);


if
(lRv == ERROR_SUCCESS)
{

DWORD BufferSize = sizeof(DWORD);
DWORD dwRet;
DWORD cbData;
DWORD cbVal = 0;

dwRet = RegQueryValueEx(
hKey,
L"Something"
,
NULL,
NULL,
(
LPBYTE)&cbVal,
&
cbData
);


if
( dwRet == ERROR_SUCCESS )
cout<<"\nValue of Something is " << cbVal << endl;
else
cout<<"\nRegQueryValueEx failed " << dwRet << endl;
}

else

{

cout<<"RegOpenKeyEx failed " << lRv << endl;
}
}


int
main()
{

writeToRegistry();
readValueFromRegistry();
return
0;
}


The output is as follows:

Thursday, 27 August 2009

Difference between procedures and functions in C++

In very simple terms in C++ a procedure is a function with return type as void.

Generally speaking we use the term procedure to refer to a routine, like the ones above, that simply carries out some task (in C++ its definition begins with void). A function is like a procedure but it returns a value; its definition begins with a type name, e.g. int or double indicating the type of value it returns. Procedure calls are statements that get executed, whereas function calls are expressions that get evaluated.

A simple program to show the difference as follows:


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This program shows difference between functions and procedures
#include<iostream>

using namespace
std;

//function
bool checkIfPositive(int x)
{

if
(x >= 0)
return
true;
return
false;
}


//procedure
void printIfPositive(int x)
{

bool
isPositive = checkIfPositive(x);
if
(isPositive)
cout<<"x is positive and its value is "<<x<<endl;
}


int
main()
{

printIfPositive(3);
printIfPositive(-54);
printIfPositive(710);
return
0;
}


The output is as follows:


Tuesday, 25 August 2009

A Macro Pitfall Question

Assuming that two macros are defined in the following way
#define max1(a,b) a < b ? b : a
#define max2(a,b) (a) < (b) ? (b) : (a)

what would be the value of x in the following cases:
x = max1(i += 3, j);
x = max2(i += 3, j);

and why?

Assume that initial value of i = 5 and j = 7 in both the cases. What is the value of i and j after the Macro?

Answer:
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
In case of max1, x = 12, i = 12 and j = 7. The reason being the substitution will happen like this:
i += 3 < j ? j : i += 3
which using operator precedence rules and language rules means:
i += ((3 < j) ? j : i += 3). Since 3 < 7, i = i + j = 12 which is the same as x.

In case of max2, x = 11, i = 11 and j = 7. The reason being the substitution will happen like this:
(i += 3) < (j) ? (j) : (i += 3). Since 5+3 = 8 which is > 7, i+=3 will be executed again (2nd time) so 5+6 = 11 which is the value of i and x.

Saturday, 22 August 2009

Measuring elapsed time in C++ using timeGetTime()

Continuing our theme of Performance Measurement by getting the elapsed time between different instances, today we look at another approach using timeGetTime() method. The code and approach is the same as GetTickCount() case except that the call is replaced.

So whats the difference and which one is better. timeGetTime() has a default resolution of around 5ms but by using the timeBeginPeriod(1) the accuracy can be made upto 1ms. GetTickCount accuracy and jitter cannot be guaranteed. timeGetTime() has more overhead than GetTickCount() so it should not be used in the case where the calls will be frequently made.

Another thing which may be obvious is that GetTickCount() actually calculates the time based on the number of clock interrupts and multiplies it by clock frequency. timeGetTime() reads a field called interrupt time which is updated by Kernel periodically.

Finally, if possible always use QueryPerformanceCounter() as thats better and receommended.



//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This program shows example of Getting Elapsed Time
#include <iostream>
#include <Windows.h>

using namespace
std;

unsigned long
startTime_;

void
startTime()
{

startTime_ = timeGetTime();
}


unsigned int
calculateElapsedTime()
{

unsigned int
diffInMilliSeconds = timeGetTime() - startTime_;
return
diffInMilliSeconds;
}


int
main()
{

//Increasing the accuracy of Sleep to 1ms using timeBeginPeriod
timeBeginPeriod(1); //Add Winmm.lib in Project
unsigned int diffTime = 0, lastTime = 0, newTime = 0;
startTime();
cout<<"Start Time = "<<calculateElapsedTime()<<endl;

Sleep(100);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 100ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(100);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 100ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(5);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 5ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(50);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 50ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;

timeEndPeriod(1); //Must be called if timeBeginPeriod() was called
return 0;
}


The output is as follows. Notice more reliable and jitter free output:

Friday, 21 August 2009

Measuring elapsed time in C++ using QueryPerformanceCounter()

Yesterday we saw a primitive approach to getting the elapsed time, today we will have a look at the most popular and standard way of getting the elapsed time using QueryPerformanceCounter and QueryPerformanceFrequency approach.

Unlike the GetTickCount approach, which is not very reliable and does not have good resolution, this approach is quite reliable and has very good resolution, often better than a ms. The only problem with this approach used to be that in old systems it may not be very reliable. For example in some old OS (before XP sp2) in case of multiple processors present, and if the clocks of both the processors are not very well synchronised (doe to buggy hardware) then you can get different results each time the QueryPerformanceCounter call is made. Another problem with some chipsets with regards to their power saving is that the frequency changes while we use GetPerformanceFrequency call only once during the program. This can result in incorrect timing being returned. There were some other problems being present as well but they have now all seem to be fixed either in firmware or in the OS. It is recommended that this calls should only be used in OS greater than or equal to Windows XP SP2.




//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This program shows example of Getting Elapsed Time
#include <iostream>
#include <Windows.h>

using namespace
std;

LARGE_INTEGER timerFreq_;
LARGE_INTEGER counterAtStart_;

void
startTime()
{

QueryPerformanceFrequency(&timerFreq_);
QueryPerformanceCounter(&counterAtStart_);
cout<<"timerFreq_ = "<<timerFreq_.QuadPart<<endl;
cout<<"counterAtStart_ = "<<counterAtStart_.QuadPart<<endl;
TIMECAPS ptc;
UINT cbtc = 8;
MMRESULT result = timeGetDevCaps(&ptc, cbtc);
if
(result == TIMERR_NOERROR)
{

cout<<"Minimum resolution = "<<ptc.wPeriodMin<<endl;
cout<<"Maximum resolution = "<<ptc.wPeriodMax<<endl;
}

else

{

cout<<"result = TIMER ERROR"<<endl;
}
}


unsigned int
calculateElapsedTime()
{

if
(timerFreq_.QuadPart == 0)
{

return
-1;
}

else

{

LARGE_INTEGER c;
QueryPerformanceCounter(&c);
return
static_cast<unsigned int>( (c.QuadPart - counterAtStart_.QuadPart) * 1000 / timerFreq_.QuadPart );
}
}


int
main()
{

//Increasing the accuracy of Sleep to 1ms using timeBeginPeriod
timeBeginPeriod(1); //Add Winmm.lib in Project
unsigned int diffTime = 0, lastTime = 0, newTime = 0;
startTime();
lastTime = calculateElapsedTime();
cout<<"Start Time = "<<lastTime<<endl;

Sleep(100);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 100ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(100);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 100ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(5);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 5ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(50);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 50ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;

timeEndPeriod(1); //Must be called if timeBeginPeriod() was called
return 0;
}


The output is as follows:

Thursday, 20 August 2009

Measuring elapsed time in C++ using GetTickCount()

There are variety of ways to obtain the elapsed time in a program. We will look at some of the ways in the next few posts. The first approach is using the GetTickCount() method. It should be mentioned that this method is not very accurate and some people have gone to the extent of saying that this should be deleted from the standards. Nevertheless it is quite widely used for cases where high resolution is not required.




//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This program shows example of Getting Elapsed Time
#include <iostream>
#include <Windows.h>

using namespace
std;

unsigned long
startTime_;

void
startTime()
{

startTime_ = GetTickCount();
}


unsigned int
calculateElapsedTime()
{

unsigned int
diffInMilliSeconds = GetTickCount() - startTime_;
return
diffInMilliSeconds;
}


int
main()
{

//Increasing the accuracy of Sleep to 1ms using timeBeginPeriod
timeBeginPeriod(1); //Add Winmm.lib in Project
unsigned int diffTime = 0, lastTime = 0, newTime = 0;
startTime();
cout<<"Start Time = "<<calculateElapsedTime()<<endl;

Sleep(100);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 100ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(100);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 100ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(5);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 5ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;
lastTime = newTime;

Sleep(50);
newTime = calculateElapsedTime();
diffTime = newTime - lastTime;
cout<<"Time after 50ms Sleep = "<<newTime<<", Difference = "<<diffTime<<endl;

timeEndPeriod(1); //Must be called if timeBeginPeriod() was called
return 0;
}


The output is as follows:

Friday, 14 August 2009

Instantiating a Multimap inside a class

The following is a very simple example of Instantiating a Multimap. This example was posted as a result of a comment on the actual Multimap example here.




//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This program shows use of multi-maps in a class
#include<iostream>
#include<map>
#include <string>

using namespace
std;

class
mapInstantiator
{

public
:
~
mapInstantiator();
void
createMultiMap(void);
void
insertElements(pair<string, int> element);
void
printer(void);
private
:
multimap<string, int> *phoneNums;
};


void
mapInstantiator::createMultiMap(void)
{

//Instantiate
phoneNums = new multimap<string, int>;
}


void
mapInstantiator::insertElements(pair<string, int> element)
{

phoneNums->insert(element);
}


void
mapInstantiator::printer(void)
{

cout<<"\n\nMultimap printer method"<<endl;
cout<<"Map size = "<<phoneNums->size()<<endl;
multimap<string, int>::iterator it = phoneNums->begin();
while
(it != phoneNums->end())
{

cout<<"Key = "<<it->first<<" Value = "<<it->second<<endl;
it++;
}
}


mapInstantiator::~mapInstantiator()
{

//Dont forget to delete the pointer
delete phoneNums;
}


int
main()
{

mapInstantiator aClass;
aClass.createMultiMap();

//Insert key, value as pairs
aClass.insertElements(pair<string, int>("Joe",123));
aClass.insertElements(pair<string, int>("Will",444));
aClass.insertElements(pair<string, int>("Joe",369));
aClass.insertElements(pair<string, int>("Joe",812));
aClass.insertElements(pair<string, int>("Will",4556));
aClass.insertElements(pair<string, int>("Smith",71));

aClass.printer();

return
0;
}


The Output is as follows:


Tuesday, 11 August 2009

Functions returning void

C++ truths discusses an interesting interview question:

"Can you write a return statement in a function that returns void?" The answer is "Yes! You can return void!"

The following is a simple program picked up from the same blog and modified showing a function returning void



//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This is a simple example of a function returning void
#include<iostream>

using namespace
std;

static
void foo (void)
{

cout<<"foo() called"<<endl;
}

static
void bar (void)
{

cout<<"bar() called"<<endl;
return
foo(); // Note this return statement.
}
int
main ()
{

cout<<"main() called"<<endl;
bar();
return
0;
}


The output is as follows:

This feature is very useful in case of Templates. Lets write a simple program that uses Templates:


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This is a simple example of a Template returning void
#include<iostream>
//#include <typeinfo> - Some compilers may need this

using namespace
std;

template
<class T> T FOO (void)
{

cout<<"T FOO() called with T = "<<typeid(T).name()<<endl;
return
T(); // Default construction
}

template
<class T> T BAR (void)
{

cout<<"T BAR() called with T = "<<typeid(T).name()<<endl;
return
FOO<T>(); // Syntactic consistency. Same for int, void and everything else.
}

int
main (void)
{

cout<<"main() called"<<endl;
BAR<void>();
BAR<int>();
BAR<char>();
}



The output is as follows:

Friday, 7 August 2009

Suppress Compiler Warning using #pragma

Ocassionally the compiler can throw out warnings which may be informative to you but you do not want others to see. You can use a #pragma directive to suppress the warnings. An example of the code below:



//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy

//This example shows how to suppress warnings using #pragma

#include<iostream>



using namespace
std;



class
error

{


public
:

error(string s)

{


info = s;

}


private
:

error();

string info;

};




#pragma warning( disable : 4290 )



int
someFunc(void) throw (error)

{


return
1;

}




#pragma warning( default : 4290 )



int
someOtherFunc(void) throw (error)

{


return
1;

}




int
main()

{




return
0;

}




Here, for 'someOtherFunc', the compiler will generate a warning:


warning C4290: C++ exception specification ignored except to indicate a function is not __declspec(nothrow)


but a similar warning for 'someFunc' wont be generated because we have already suppressed it using the #pragma.


Wednesday, 5 August 2009

Const Pointer and References Table

Interesting table courtesy of my colleague Simon Locke about different possibilities of using const along with pointers and references.

Definition

Read-only

Ownership passed

Allows NULL

Type&NoNoNo
const Type&YesNoNo
Type*NoYesYes
const Type*YesYesYes
Type* constNoNoYes
const Type* constYesNoYes

The definition field is the parameter being passed to a function or a return from the function. For example you can see an example here of the first definition of 'Type&'.

Sunday, 2 August 2009

Const after a function name

Here is a classic example of putting const after a function name. What this means is that this function will not modify any private members of this class.




//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This example shows what happens if const is put after a function
#include<iostream>

using namespace
std;

class
ABC
{

public
:
int
func1(int a, int b);
int
func2(int a, int b) const;
private
:
int
x,y;
};


int
ABC::func1(int a, int b)
{

x = a, y = b;
cout<<"x = "<<x<<" and y = "<<y<<endl;
return
0;
}


int
ABC::func2(int a, int b) const
{

//x = a, y = b; - NOT POSSIBLE, Compile Error
cout<<"Cant change x and y"<<endl;
return
-1;
}


int
main()
{

ABC abc;
abc.func1(3, 7);
abc.func2(20, 40);
return
0;
}


The output is as follows: